Paranormal Entities

REMINDER

Shades - Least powerful of the paranormal. Neither sapient nor sentient, incorporeal, and incapable of interacting with the world, they are bound to a single area. Visibility of a single shade will vary from invisible to translucent, even when the veil is pierced.

Ghosts - Sentient and sapient, incorporeal, and not bound to a single place. Incapable of interacting with the world, unless the ghost of a mage casts a very powerful spell, at which point a tiny bit of magic may pierce the veil and leak into the world. Invisible unless a live necromancer pierces the veil, then they're translucent and corporeal

Spirits - Sentient and sapient, incorporeal, not bound to a single place, and capable of interacting with the world. Translucent at all times. If the veil is pierced, they become corporeal

Wraiths - Sentient and sapient, bound to a place of great importance in their life, capable of interacting with the world, and able to become corporeal for brief moments. Translucent or invisible at will. Wraiths have their own brand of magic, revolving around possession and causing fear. However, wraiths that were powerful mages in life may carry their magical abilities over with them in death. If the veil is pierced, they become corporeal and translucent

Sentience/Sapience - Capable of thought and reasoning, and to that extent, may have agendas or goals

Corporealness - State of being solid or non-solid. Becoming corporeal forces a paranormal entity to become translucent. Being solid means they interact with the world

Interaction with the world - With effort of will, paranormal entities can move objects as if they were alive. This does not force corporealness. The living can easily overpower a paranormal entity unless they become corporeal

The Veil - The invisible barrier that blocks the living from seeing the lesser entities. It can be lifted for a brief time via necromancy. Opening the veil in an area will reveal all the entities in that area, you cannot choose an entity and reveal it